Although I've done some steady painting, I haven't rolled a dice in earnest since Hammerhead, so it was great to head over the Sherwood soldier shack to play some more Midgard , this time getting the Wars of the Roses armies out on the table. Despite having painted up a fair sized force of these, this was the first time I actually got to use them.
Tom, James and myself were joined by Chris* (aka Winston ab Rees). Chris and I took command of the Yorkists.. (to my slight relief.. for some reason that's my 'team' - much as Parliament in the ECW).. We had three wards led by Edward IV himself, Hastings on his right, and young Gloucester over on his left. Facing us, a slightly smaller Lancastrian force blocked the road to London, arrayed behind a shallow stream which would slow our advance. Warwick the turncoat was assisted by the able Montague. *Chris has quite an extensive Wars of the Roses collection, as can be seen in his videos, but on this occasion was playing with our toys, and trying out the rules for the first time.
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Newly painted Lancastrian 'gonnes'.. soon to be 'gonners' |
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Warwick's men |
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Hastings flank advances
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The Yorkists are slowed by the stream |
We started off at pace, Gloucester heading for Warwick's right, where we had a potential overlap and chance to get on the Lancastrian flank. However, as our forces reached the stream, Oxford arrived to fill that gap.
Things soon got into a scrum, with both sides pushing and the line ebbing and flowing with small local successes often slowed. Gloucester barely survived one particularly firm charge, though he was wounded, his ward fought well, archers and billmen holding back Oxford's counter-attacks, whilst in the centre Edward burst through the Lancastrian lines. Warwick, seeing the king cutting a determined path through towards him, decided that the day was over, and took to his horse, quitting the field and making haste to London.
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Charge! |
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Casualties start to mount but the guns are overrun |
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Gloucester's command holding on as Oxford counterattacks |
A fun game, and although the pictures suggest a mighty scrum, which it kind of was, there was enough variety in the characteristics and skills of the main leaders to make this an interesting nip and tuck affair. Midgard (in playtest) is a game of 'heroic battles' where those characters matter and can really drive the narrative.
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