Monday 25 July 2022

Going underground.. Greeks, skeletons and giant wurms!

This Sunday saw the 'chums' gather at the Sherwood soldier shack for another game of Midgard, the upcoming heroic battle rules that James has been writing and we've been playtesting this last year or so. See James blog for far more detail on the battle and the rules.

James and I lead the undead forces of Hades against Paul and Tom, who commanded Basil and his Greek forces.. their mission was to escort the captured Cerberus out of the underworld. It was a nip and tuck affair, the undead almost losing the day, but being sneakk sneaksters, managed to recapture the pooch just in time. 

It was a thoroughly enjoyable day, and great to get my old hoplites and newly painted skeletons out on the table for a bash in the underworld. I was a bit brain fogged so handy to have the rules author on your team!

Next blog post I think I'll post some better pictures of the skeleton army (which I thought I'd 'finished' but now want to expand further!)

Tom and James setting up
skeleton archers (Oathmark minis) with some Celtic undead



all very noir

One of the skeleton champions (Reaper Bones mini)

Orpheus with Cerberus on a leash!

Hades arrives and looks decidedly unimpressed

Fiery horsey skeleton champion

The Greeks

Parthenios dropping in to slay Hades. Cheeky blighter.

Deianeira, casting mist about the place

Undead champions 'inspiring' the legions of bones


the forces clash and many bones are crunched





Parthenios eventually finds his end, swallowed by the Wurms

On the Greek right, the undead make some headway

And finally recapture Cerberus, who turns on the Greeks






Tuesday 12 July 2022

Not so quiet on the Western front.. WW1 28mm game


Despite not playing many games with actual people of late, I've been painting quite a bit and just thought recently that perhaps I ought to update this blog with some Skellies and Prussians.. but before that, a brief report of this weekends actual face to face game.. I have to say it was great to meet up with old gaming chums and roll some dice again. We even got in a summer stroll around the local graveyard, seeking out Rorkes' Drift defenders, and a nice shared tapas lunch at the 'local'!

On Sunday, I drove over to Scrivs 'wargaming annex', picking up James on the way. I had nothing to bring to the day, not having played any WW1 stuff for a very long time, and sold the few figures I had in the last millenium! The chaps have a combined excellent collection, of course, of figures and terrain, which were laid out for a game to try out the 'Bello Ludi' ruleset. None of us had played them we were  interested to see what kind of a game they would give us. We were conscious that we've been playing wargames for 30-40 years and these rules are stated to be aimed at beginners, so we expected some abstractions. (Not a bad thing, just a thing).

The scenario pitted three German platoons (each platoon consisted of a CO and four 12 man sections, a mix of LMG and 'bombers') against a slightly less numerous French force holding a defensive position around a village and local wood - both pretty well bombed out (I believe James set this scenario in the Verdun area, but I'm afraid my WW1 knowledge isn't great)

The rules were certainly easy enough to pick up.. we came across some things that we thought we'd rather tweak.. toning down the effectiveness of VB gunners for example, and refining the rules around cover.. a brief reset and phase two played after our pub lunch tested these ideas satisfactorily. James had also picked up the cards which added a lot to the game, but we were firing off ideas for some much more WW1-specific cards which we thought could really add some period flavour.

I enjoyed the game. The rules worked okay.. I struggled to imagine the scenario where a WW1 tabletop miniatures game would be used for a 'team building' exercise as described by the rules authors intent.. I'd imagine 'shiny' classic toy soldiers, or something like SYW? I was also surprised that an introductory ruleset was dependent on a quirky order dice (even thought these worked very well) and a deck of unique cards, rather than sticking to D6 or similar, but that's just idle head scratching, and not a criticism. I can see me trying these out for some 1866 or 1870 games when I've got enough figures painted up!

Oh, and the Germans won in the end..despite some very stiff resistance against the odds.

French reserves move up


a view across the Germans advance

French machine guns pick their targets







The woods are heavily defended





late arrival of artillery supported the german assault

Heroic action from the French bombers!