Having made a surprisingly fast breakthrough in the last game, the advancing Germans came across the next line of British defence on the outskirts of Risquons Tous. A line of anti-tank ditches and barbed wire covered another bunker and stretched from the cemetery walls in front of the imposing hospital buildings.
The Germans were faced with another march across open ground into this defensive line, again with the objective to push at least one team off the British baseline ('Probe' scenario in Chain of Command). The fact that they had 12 points of support to the BEF 6 should help!
In addition, in this very one sided campaign, the Germans are the 'NPC' and don't need to worry about casualties from one game to another, whilst the BEF player needs to be much more careful about losses depleting his slim resources.
The patrol phase allowed me to place jump off points high up on both flanks whilst Tom deployed in the graveyard and made use of the hard cover in the building and bunker.
A combination of double phases, a number of 5s giving me a chain of command dice, allowed me to push up the jump off points even further, and the use of a pre-game bombardment to stall British arrival, all meant that in very short time I had pretty un-battered infantry assaulting the line.
The arrival of a Stug, pouring effective HE fire in to support, was enough and the British were very soon beating a hasty retreat back to the next defensive line.
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