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| The scenario map, Germans attacking from the left |
Thursday, 28 October 2021
Opening games in the 1940 Fighting Withdrawal campaign - Part Two; Holding the line at Risquons Tout
Opening games in the 1940 Fighting Withdrawal campaign - Part One; Counter Attack at Avelghem
Tom and I have been planning for some time to play this 1940 campaign which we found in the 2016 Lardy summer special. Rather than a 'typical' pint sized campaign, where both sides track their losses and successes, this is much more of a narrative, a series of linked scenarios that follow the withdrawal of C Company of the Beds & Herts as they are pursued by the advancing Germans across Belgium and into France.
Tom has taken charge of the BEF forces and I'm looking after the 'NPC' German forces (I don't need to track any losses and just need to keep piling it on to push the British back to Dunkirk).
Game One was the 'Counter Attack at Avelghem', where a small group of Germans had made their way across a demolished bridge, and Tom needed to push them back to prevent them forming a bridgehead. The table is quite open, drainage ditches providing some light cover.
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| German section on the bridge ramp took heavy aimed bren fire |
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| British lined the ditches |
Despite my initial doubts, the Germans managed to put quite a bit of damage onto the British and crucially manage to bring more forces over the river, although their morale was falling steadily.. Eventually Tom pushed forward, making really good use of smoke from his 2" mortars, and despite taking losses, managed to over-run a JOP.
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| The assault goes in on the weakened German section |
Shortly afterwards, I remembered that the Germans had a special rule; 'Handgranaten!'.. without hesitation, I decided that sounded like a great idea and soon learned that charging an enemy, even a weakened one, when your Force Morale is at 2 is really not a good idea!
Game One, although a costly victory, went to the BEF. This will determine the number of games that are played.
See Tom's write up and pictures here:
http://tomstoysoldiers.blogspot.com/2021/10/chain-of-command-fighting-withdrawal.html
Friday, 15 October 2021
Partizan.. an actual show.. in real life! (El Cid battle of Bairen 1097)
On Sunday I had the great pleasure of joining James and the chums (Scrivs and Tom), to 'help' in putting on a beautiful El Cid demonstration game at the Partizan show.
I've been going to Partizan for many years (Grove sports centre .. so 1980-something!) and it's always been my favourite, so it was great that this was the first 'proper' wargames show in England for a very long time.
My contribution was small.. I performed my usual function of Tshirt designer (quite like this one) and I've been 3D printing some rulers for the 'Midgard' rules, which we used on the day.. but really when you look at that gorgeous table and the spectacular armies.. small potatoes!
Anyway, as well as enjoying playing the game (James rules work very well even on this epic scale), it was great to meet gamers old and new again and we're all very grateful to Laurence and the team for arranging the show and taking care to make sure we felt safe
Many more pictures and information on the rest of the crew's blogs:
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| The team sporting the El Cid T shirts; James, Tom, me, Scrivs. (we 'masked up' soon after this photo, and stayed that way for the day) |
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| setting up |
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| Simon Miller and pals 'To the Strongest' scaled up! |
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| the participation game zone always has some oddball treats! |
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| HUGE Zama battle |
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| A couple of gentlemen looked to be playing Rapid Fire with 54mm figs |
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| The Perrys gorgeous South American game |
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| I really like this idea of raising the table.. in model railway circles there is often debate over the height of a layout, but wargames tables tend to all be pretty standard |
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| I didn't really get any good photos of this neat 1870 game from the Stonewall group |
Sunday, 29 August 2021
Frostgrave.. the rivalry begins
Not managing to arrange a 'proper' game for various reasons, I had finished off a few more scenery bits recently and thought I'd have another solo bash at Frostgrave. Rather than play one of the solo scenarios, I rolled up two warbands - Zaleus the Summoner and Brankus the Enchanter and thought I'd just play a 'standard' game.. I may try a little series, taking these two warbands in head to head 'campaign'.. we'll see.
It was a fairly close fought affair, with Zaleus coming out on top with 3 of the 5 treasures. Although his apprentice was struck down by Renauld's crossbow (a natural 20), she survived. Both warbands escaped any 'serious' losses in fact.. Brankus lost one thug, but they don't count!
During the game I realise that I had picked a few of the same spells for the two opposing wizards, so that could have been better planned, but we'll see. Brankus has gained 1 level and learned a new spell from a Grimoire they found, whilst Zaleus jumped up 2 levels, improving a couple of existing spells.
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| Stan and Cnut investigate an alleyway |
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| Brankus in sullen mood |
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| Zaleus commands a zombie to join Astrogoth fighting the skeleton |
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| Izith about to catch a crossbow bolt badly |
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| Stan and Cnut encounter two wild dogs |
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| Aggie, Brankus' apprentice, looks over the scrapping bands |
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| Having dealt with the dogs, Stand and Cnut are jumped by thugs |
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| A snow troll wanders into the street, must have heard the fighting |
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| Lucius and a construct are outnumbered by Zaleus' men |
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| New britches for Ulf! |
Thursday, 19 August 2021
A Napoleonic bash - General D'Armee
Last Saturday Scrivs hosted a pretty spectacular 100 days game of General D'Armee.. all of the 28mm figures and terrain were from his collection and he acted as GM/host for the day, taking Tom and I through the game as neither of us had played before.
I took charge of the British, facing Tom's French.
You can see a good account of the game on Scrivs blog .
My movement was limited to pushing out skirmishers and swinging out the right wing of my infantry (both forces held their cavalry in reserve off table).
Tom advanced his French in columns, bring up a battery on to a central hill. Lucky for me, some crucial failures to retain command caused Toms left Brigade to halt and delay their advance to contact, giving me a chance to fire and eventually drive off that battery.
In the centre, Tom spotted a weak spot and pushed hard against the Hanoverians who held on grimly, seeing off repeated assaults and replenishing their line with fresh troops. Meanwhile, my guns kept up a steady barrage on the advancing columns.
On my left the French made steady progress, whilst Toms most rearward battery failed to score any real hits (apart from on themselves!)
Sensing a chance to break through as a couple of British units on the right softened up, Tom's cavalry arrived. I anticipated that and brought my own dragoons on to see if they could counter that threat.
By this point, our time was up.. both Tom and I having to take our leave, so we called it a 'winning draw' for the French (although of course, like any good gamer, I could argue that it could have gone either way!)
All in all, good fun and spectacular game. The rules emphasise command friction and choices, and although there were a few more lookups / modifiers than we're used to these days, it didn't feel like one of those old rulesets from the gold old card cover days :-)
Do I regret selling my Prussian army? maybe.
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| The armies deployed |
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| British right wing advance |
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| British centre and left wing |
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| The French advance |
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| French columns close on the British left |
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| British guns did sharp work all day |
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| Infantry close and exchange fire on the British right |
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| View from the French left |
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| View of the French right |
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| A view across the table as the forces closed |
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| The British centre under some pressure |
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| The Hanoverians give a good account |
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| Clash on the left |
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| Across the table the smoke thickens |
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| British dragoons arrive to counter the arrival of French cavalry |
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| As we left the day, French bruised but still pushing |

























































